#include "cAI_Entity.h"

cAI_Entity::cAI_Entity(Vector3D position, int initialState)
{

}

cAI_Entity::~cAI_Entity()
{
}

void cAI_Entity::updateAI(Vector3D target, Vector3D position)
{
}

bool cAI_Entity::closeToPlayer(Vector3D target, Vector3D position)
{
	//float distance = abs();
	return false;
}

float distanceToPlayer(Vector3D position)
{
	return 0.0f;
}